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GeForce GTX 1630 vs GeForce GTX 260 Core 216

Intro

The GeForce GTX 1630 features a GPU core clock speed of 1740 MHz, and the 4096 MB of GDDR6 memory is set to run at 1500 MHz through a 64-bit bus. It also features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare that to the GeForce GTX 260 Core 216, which has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit bus, and makes use of a 65 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 260 Core 216 should be 14% quicker than the GeForce GTX 1630 overall, due to its higher bandwidth. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 13584 (14%)

Texel Rate

The GeForce GTX 1630 is a lot (more or less 34%) faster with regards to anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 1630 55680 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 14208 (34%)

Pixel Rate

The GeForce GTX 1630 should be much (approximately 73%) more effective at FSAA than the GeForce GTX 260 Core 216, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 11712 (73%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1630

Amazon.com

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GeForce GTX 260 Core 216

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 1630 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year June 2022 September 16, 2008
Code Name TU117 G200
Memory 4096 MB 896 MB
Core Speed 1740 MHz 576 MHz
Memory Speed 1500 GB/s 999 MHz
Power (Max TDP) 75 watts 202 watts
Bandwidth 98304 MB/sec 111888 MB/sec
Texel Rate 55680 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 512 216
Texture Mapping Units 32 72
Render Output Units 16 28
Bus Type GDDR6 GDDR3
Bus Width 64-bit 448-bit
Fab Process 12 nm 65 nm
Transistors 4700 million 1400 million
Bus PCIe 4.0 x16 PCIe x16 2.0
DirectX Version DirectX 12 DirectX 10
OpenGL Version OpenGL 4.6 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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