Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 275
IntroThe GeForce GTX 1630 has a clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also features a 64-bit bus, and uses a 12 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the GeForce GTX 275, which features a core clock frequency of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also uses a 448-bit memory bus, and makes use of a 55 nm design. It features 240 SPUs, 80 TAUs, and 28 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 275 should be quite a bit faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce GTX 1630 is a bit (approximately 10%) faster with regards to AF than the GeForce GTX 275. (explain)
Pixel RateThe GeForce GTX 1630 will be quite a bit (about 57%) better at AA than the GeForce GTX 275, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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