Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 460
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has clocked the core speed at 1740 MHz. The GDDR6 memory runs at a speed of 1500 MHz on this card. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 460, which makes use of a 40 nm design. nVidia has clocked the core frequency at 675 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this specific model. It features 336 SPUs along with 56 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 1630 should in theory be a little bit superior to the GeForce GTX 460 in general. (explain)
Texel RateThe GeForce GTX 1630 should be quite a bit (approximately 47%) more effective at AF than the GeForce GTX 460. (explain)
Pixel RateThe GeForce GTX 1630 should be quite a bit (approximately 72%) better at full screen anti-aliasing than the GeForce GTX 460, and able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!