Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 460

Intro

The GeForce GTX 1630 has a clock frequency of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 64-bit bus, and uses a 12 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX 460, which comes with core clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 RAM. It features 336 SPUs as well as 56 TAUs and 24 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 460 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1630 should be 14% faster than the GeForce GTX 460 in general, due to its greater data rate. (explain)

GeForce GTX 1630 98304 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 11904 (14%)

Texel Rate

The GeForce GTX 1630 should be a lot (approximately 47%) faster with regards to texture filtering than the GeForce GTX 460. (explain)

GeForce GTX 1630 55680 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 17880 (47%)

Pixel Rate

The GeForce GTX 1630 should be a lot (about 72%) more effective at full screen anti-aliasing than the GeForce GTX 460, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 11640 (72%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 460
Manufacturer nVidia nVidia
Year June 2022 July 2010
Code Name TU117 GF104
Memory 4096 MB 768 MB
Core Speed 1740 MHz 675 MHz
Memory Speed 1500 GB/s 3600 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 98304 MB/sec 86400 MB/sec
Texel Rate 55680 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 16200 Mpixels/sec
Unified Shaders 512 336
Texture Mapping Units 32 56
Render Output Units 16 24
Bus Type GDDR6 GDDR5
Bus Width 64-bit 192-bit
Fab Process 12 nm 40 nm
Transistors 4700 million 1950 million
Bus PCIe 4.0 x16 PCIe x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield