Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 650 Ti
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core speed at 1740 MHz. The GDDR6 RAM runs at a speed of 1500 MHz on this specific card. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the GeForce GTX 650 Ti, which comes with GPU core speed of 928 MHz, and 1024 MB of GDDR5 memory running at 1350 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 64 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1630 should theoretically be a bit faster than the GeForce GTX 650 Ti overall. (explain)
Texel RateThe GeForce GTX 650 Ti will be just a bit (approximately 7%) more effective at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 1630 is superior to the GeForce GTX 650 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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