Compare any two graphics cards:
VS

GeForce GTX 1630 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1630 makes use of a 12 nm design. nVidia has clocked the core frequency at 1740 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this specific model. It features 512 SPUs along with 32 TAUs and 16 ROPs.

Compare those specs to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM runs at a frequency of 1350 MHz on this model. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
GeForce GTX 650 Ti 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1630 should in theory be a bit superior to the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 1630 98304 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 11904 (14%)

Texel Rate

The GeForce GTX 650 Ti should be a bit (about 7%) faster with regards to texture filtering than the GeForce GTX 1630. (explain)

GeForce GTX 650 Ti 59392 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 3712 (7%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1630 is a better choice, and very much so. (explain)

GeForce GTX 1630 27840 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 12992 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1630 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year June 2022 October 2012
Code Name TU117 GK106
Memory 4096 MB 1024 MB
Core Speed 1740 MHz 928 MHz
Memory Speed 1500 GB/s 5400 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 98304 MB/sec 86400 MB/sec
Texel Rate 55680 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 512 768
Texture Mapping Units 32 64
Render Output Units 16 16
Bus Type GDDR6 GDDR5
Bus Width 64-bit 128-bit
Fab Process 12 nm 28 nm
Transistors 4700 million 2540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1630

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield