Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 750
IntroThe GeForce GTX 1630 makes use of a 12 nm design. nVidia has set the core speed at 1740 MHz. The GDDR6 RAM works at a frequency of 1500 MHz on this specific model. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.Compare that to the GeForce GTX 750, which has a clock speed of 1020 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 512 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1630 should perform quite a bit faster than the GeForce GTX 750 in general. (explain)
Texel RateThe GeForce GTX 1630 will be a lot (more or less 71%) more effective at anisotropic filtering than the GeForce GTX 750. (explain)
Pixel RateThe GeForce GTX 1630 will be quite a bit (approximately 71%) better at full screen anti-aliasing than the GeForce GTX 750, and capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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