Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 750
IntroThe GeForce GTX 1630 has a clock speed of 1740 MHz and a GDDR6 memory speed of 1500 MHz. It also uses a 64-bit bus, and makes use of a 12 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 ROPs.Compare that to the GeForce GTX 750, which uses a 28 nm design. nVidia has set the core frequency at 1020 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this card. It features 512 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1630, in theory, should be quite a bit faster than the GeForce GTX 750 in general. (explain)
Texel RateThe GeForce GTX 1630 will be much (approximately 71%) more effective at texture filtering than the GeForce GTX 750. (explain)
Pixel RateThe GeForce GTX 1630 is much (more or less 71%) better at FSAA than the GeForce GTX 750, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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