Compare any two graphics cards:
GeForce GTX 1630 vs GeForce GTX 980
IntroThe GeForce GTX 1630 uses a 12 nm design. nVidia has set the core speed at 1740 MHz. The GDDR6 memory works at a speed of 1500 MHz on this particular card. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare that to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this particular card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 980 should be a lot faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe GeForce GTX 980 should be a lot (more or less 159%) faster with regards to AF than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 980 is a lot (more or less 159%) better at full screen anti-aliasing than the GeForce GTX 1630, and also able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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