Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R9 Fury X
IntroThe GeForce GTX 1630 has a clock frequency of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 64-bit memory bus, and uses a 12 nm design. It features 512 SPUs, 32 TAUs, and 16 ROPs.Compare that to the Radeon R9 Fury X, which comes with a clock speed of 1050 MHz and a HBM memory frequency of 500 MHz. It also makes use of a 4096-bit memory bus, and makes use of a 28 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 Fury X, in theory, should be quite a bit faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe Radeon R9 Fury X is quite a bit (about 383%) better at anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 Fury X is superior to the GeForce GTX 1630, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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