Compare any two graphics cards:
GeForce GTX 1630 vs Radeon R7 360
IntroThe GeForce GTX 1630 comes with a GPU core clock speed of 1740 MHz, and the 4096 MB of GDDR6 memory is set to run at 1500 MHz through a 64-bit bus. It also is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare all of that to the Radeon R7 360, which features core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R7 360 should in theory be a little bit superior to the GeForce GTX 1630 in general. (explain)
Texel RateThe GeForce GTX 1630 is a bit (about 10%) better at AF than the Radeon R7 360. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1630 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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