Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 1630
IntroThe GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.Compare that to the GeForce GTX 1630, which makes use of a 12 nm design. nVidia has clocked the core speed at 1740 MHz. The GDDR6 RAM works at a speed of 1500 MHz on this specific model. It features 512 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTX 1050 Ti will be 17% quicker than the GeForce GTX 1630 in general, due to its higher data rate. (explain)
Texel RateThe GeForce GTX 1050 Ti will be just a bit (about 11%) more effective at anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateThe GeForce GTX 1050 Ti will be a lot (more or less 48%) better at FSAA than the GeForce GTX 1630, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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