Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 1630
IntroThe GeForce GTX 1050 Ti features a GPU core clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 32 ROPs.Compare all that to the GeForce GTX 1630, which makes use of a 12 nm design. nVidia has clocked the core frequency at 1740 MHz. The GDDR6 RAM runs at a speed of 1500 MHz on this specific card. It features 512 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTX 1050 Ti should be 17% faster than the GeForce GTX 1630 in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1050 Ti should be a small bit (about 11%) more effective at AF than the GeForce GTX 1630. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 Ti is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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