Compare any two graphics cards:
GeForce GTX 1630 vs Geforce GTX 1080 Ti
IntroThe GeForce GTX 1630 features a core clock speed of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 64-bit memory bus, and makes use of a 12 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.Compare all that to the Geforce GTX 1080 Ti, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1480 MHz. The GDDR5X memory works at a speed of 1376 MHz on this particular card. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Geforce GTX 1080 Ti should perform a lot faster than the GeForce GTX 1630 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti is a lot (more or less 495%) more effective at anisotropic filtering than the GeForce GTX 1630. (explain)
Pixel RateThe Geforce GTX 1080 Ti is quite a bit (about 368%) better at anti-aliasing than the GeForce GTX 1630, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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