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GeForce GTX 1630 vs Geforce GTX 1080 Ti

Intro

The GeForce GTX 1630 features a core clock speed of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 64-bit memory bus, and makes use of a 12 nm design. It is made up of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Geforce GTX 1080 Ti, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1480 MHz. The GDDR5X memory works at a speed of 1376 MHz on this particular card. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1630 75 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

In theory, the Geforce GTX 1080 Ti should perform a lot faster than the GeForce GTX 1630 in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce GTX 1630 98304 MB/sec
Difference: 397312 (404%)

Texel Rate

The Geforce GTX 1080 Ti is a lot (more or less 495%) more effective at anisotropic filtering than the GeForce GTX 1630. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce GTX 1630 55680 Mtexels/sec
Difference: 275840 (495%)

Pixel Rate

The Geforce GTX 1080 Ti is quite a bit (about 368%) better at anti-aliasing than the GeForce GTX 1630, and should be capable of handling higher resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce GTX 1630 27840 Mpixels/sec
Difference: 102400 (368%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1630

Amazon.com

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Geforce GTX 1080 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1630 Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year June 2022 March 2017
Code Name TU117 GP102
Memory 4096 MB 11264 MB
Core Speed 1740 MHz 1480 MHz
Memory Speed 1500 GB/s 11008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 98304 MB/sec 495616 MB/sec
Texel Rate 55680 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 27840 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 512 3584
Texture Mapping Units 32 224
Render Output Units 16 88
Bus Type GDDR6 GDDR5X
Bus Width 64-bit 352-bit
Fab Process 12 nm 16 nm
Transistors 4700 million 12000 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.6 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1630

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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