Compare any two graphics cards:
GeForce GTX 1630 vs Nvidia Titan Xp
IntroThe GeForce GTX 1630 features core clock speeds of 1740 MHz on the GPU, and 1500 MHz on the 4096 MB of GDDR6 memory. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.Compare all of that to the Nvidia Titan Xp, which comes with a clock speed of 1582 MHz and a GDDR5X memory frequency of 1426 MHz. It also makes use of a 384-bit memory bus, and uses a 16 nm design. It is made up of 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan Xp, in theory, should be much faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe Nvidia Titan Xp should be much (more or less 582%) faster with regards to AF than the GeForce GTX 1630. (explain)
Pixel RateThe Nvidia Titan Xp should be much (more or less 446%) better at full screen anti-aliasing than the GeForce GTX 1630, and should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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