Compare any two graphics cards:
GeForce GTX 1630 vs Nvidia Titan Xp
IntroThe GeForce GTX 1630 comes with a clock speed of 1740 MHz and a GDDR6 memory frequency of 1500 MHz. It also features a 64-bit bus, and uses a 12 nm design. It is made up of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare that to the Nvidia Titan Xp, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X memory works at a speed of 1426 MHz on this specific card. It features 3840 SPUs as well as 240 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan Xp should theoretically perform much faster than the GeForce GTX 1630 overall. (explain)
Texel RateThe Nvidia Titan Xp should be much (approximately 582%) better at AF than the GeForce GTX 1630. (explain)
Pixel RateThe Nvidia Titan Xp should be much (more or less 446%) more effective at FSAA than the GeForce GTX 1630, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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