Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce GTX 1630
IntroThe GeForce GTX 1050 3GB features a clock speed of 1392 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 96-bit bus, and uses a 14 nm design. It is made up of 768 SPUs, 48 TAUs, and 24 Raster Operation Units.Compare those specifications to the GeForce GTX 1630, which makes use of a 12 nm design. nVidia has set the core frequency at 1740 MHz. The GDDR6 memory works at a speed of 1500 MHz on this model. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GTX 1630 will be 14% faster than the GeForce GTX 1050 3GB in general, due to its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1050 3GB is a little bit (more or less 20%) better at texture filtering than the GeForce GTX 1630. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1050 3GB is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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