Compare any two graphics cards:
GeForce GT 240 GDDR5 1GB vs Radeon RX 6950 XT
IntroThe GeForce GT 240 GDDR5 1GB comes with core speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 96 SPUs as well as 32 TAUs and 8 ROPs.Compare all that to the Radeon RX 6950 XT, which has a clock frequency of 1925 MHz and a GDDR6 memory frequency of 2250 MHz. It also makes use of a 256-bit bus, and uses a 7 nm design. It is made up of 5120 SPUs, 320 TAUs, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6950 XT, in theory, should perform a lot faster than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe Radeon RX 6950 XT should be a lot (approximately 3400%) better at texture filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe Radeon RX 6950 XT is much (more or less 5500%) more effective at FSAA than the GeForce GT 240 GDDR5 1GB, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!