Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs Radeon HD 4850 X2 1GB

Intro

The GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 16 ROPs.

Compare all that to the Radeon HD 4850 X2 1GB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 512MB 90 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 1GB will be 121% quicker than the GeForce 9600 GSO 512MB in general, because of its greater data rate. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce 9600 GSO 512MB 57600 MB/sec
Difference: 69504 (121%)

Texel Rate

The Radeon HD 4850 X2 1GB will be quite a bit (approximately 60%) faster with regards to texture filtering than the GeForce 9600 GSO 512MB. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce 9600 GSO 512MB 31200 Mtexels/sec
Difference: 18800 (60%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon HD 4850 X2 1GB is a better choice, by far. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 9600 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year October 2008 Nov 7, 2008
Code Name G94a/b R700
Memory 512 MB 1024 MB (x2)
Core Speed 650 MHz 625 MHz (x2)
Memory Speed 1800 MHz 1986 MHz (x2)
Power (Max TDP) 90 watts 250 watts
Bandwidth 57600 MB/sec 127104 MB/sec
Texel Rate 31200 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 96 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
Fab Process 65/55 nm 55 nm
Transistors 505 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield