Compare any two graphics cards:
GeForce GTX 650 Ti vs Radeon RX 6750 XT
IntroThe GeForce GTX 650 Ti uses a 28 nm design. nVidia has set the core speed at 928 MHz. The GDDR5 RAM works at a speed of 1350 MHz on this particular card. It features 768 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon RX 6750 XT, which makes use of a 7 nm design. AMD has clocked the core speed at 2150 MHz. The GDDR6 RAM runs at a speed of 2250 MHz on this specific model. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 6750 XT is 412% faster than the GeForce GTX 650 Ti in general, due to its higher bandwidth. (explain)
Texel RateThe Radeon RX 6750 XT should be quite a bit (approximately 479%) better at AF than the GeForce GTX 650 Ti. (explain)
Pixel RateThe Radeon RX 6750 XT should be a lot (approximately 827%) more effective at anti-aliasing than the GeForce GTX 650 Ti, and also should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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