Compare any two graphics cards:
Radeon R9 280X vs Radeon RX 6750 XT
IntroThe Radeon R9 280X comes with a clock frequency of 850 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It features 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 6750 XT, which has GPU core speed of 2150 MHz, and 12288 MB of GDDR6 RAM set to run at 2250 MHz through a 192-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the Radeon RX 6750 XT should perform quite a bit faster than the Radeon R9 280X in general. (explain)
Texel RateThe Radeon RX 6750 XT will be quite a bit (approximately 216%) more effective at texture filtering than the Radeon R9 280X. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6750 XT is superior to the Radeon R9 280X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!