Compare any two graphics cards:
GeForce GTX 970 vs Radeon RX 6750 XT
IntroThe GeForce GTX 970 uses a 28 nm design. nVidia has clocked the core speed at 1050 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular card. It features 1664 SPUs as well as 104 TAUs and 64 Rasterization Operator Units.Compare all that to the Radeon RX 6750 XT, which comes with a clock frequency of 2150 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 192-bit memory bus, and makes use of a 7 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6750 XT should in theory be much faster than the GeForce GTX 970 in general. (explain)
Texel RateThe Radeon RX 6750 XT will be quite a bit (approximately 215%) better at texture filtering than the GeForce GTX 970. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6750 XT is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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