Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 6750 XT
IntroThe Nvidia Titan X comes with a GPU core speed of 1417 MHz, and the 12288 MB of GDDR5X RAM runs at 1251 MHz through a 384-bit bus. It also is comprised of 3584 SPUs, 224 TAUs, and 96 ROPs.Compare that to the Radeon RX 6750 XT, which features a core clock frequency of 2150 MHz and a GDDR6 memory speed of 2250 MHz. It also uses a 192-bit bus, and uses a 7 nm design. It is made up of 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Nvidia Titan X should in theory be a little bit better than the Radeon RX 6750 XT overall. (explain)
Texel RateThe Radeon RX 6750 XT should be a small bit (more or less 8%) better at texture filtering than the Nvidia Titan X. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6750 XT is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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