Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon RX 6750 XT
IntroThe GeForce GTX 1050 Ti uses a 14 nm design. nVidia has clocked the core frequency at 1290 MHz. The GDDR5 memory works at a speed of 1750 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.Compare those specs to the Radeon RX 6750 XT, which makes use of a 7 nm design. AMD has set the core frequency at 2150 MHz. The GDDR6 memory runs at a speed of 2250 MHz on this specific model. It features 2560 SPUs along with 160 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6750 XT should theoretically be a lot superior to the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe Radeon RX 6750 XT is quite a bit (about 456%) faster with regards to texture filtering than the GeForce GTX 1050 Ti. (explain)
Pixel RateThe Radeon RX 6750 XT should be much (more or less 233%) more effective at AA than the GeForce GTX 1050 Ti, and should be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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