Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6750 XT
IntroThe Geforce GTX 1080 Ti has a GPU core speed of 1480 MHz, and the 11264 MB of GDDR5X RAM runs at 1376 MHz through a 352-bit bus. It also features 3584 SPUs, 224 TAUs, and 88 ROPs.Compare those specs to the Radeon RX 6750 XT, which has a clock frequency of 2150 MHz and a GDDR6 memory speed of 2250 MHz. It also makes use of a 192-bit bus, and uses a 7 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Geforce GTX 1080 Ti should theoretically be a small bit better than the Radeon RX 6750 XT in general. (explain)
Texel RateThe Radeon RX 6750 XT is a small bit (more or less 4%) better at AF than the Geforce GTX 1080 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6750 XT is superior to the Geforce GTX 1080 Ti, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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