Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 6750 XT
IntroThe Geforce GTX 1080 Ti has a clock frequency of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also uses a 352-bit bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 88 ROPs.Compare all that to the Radeon RX 6750 XT, which comes with a clock frequency of 2150 MHz and a GDDR6 memory frequency of 2250 MHz. It also uses a 192-bit bus, and makes use of a 7 nm design. It is made up of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Geforce GTX 1080 Ti, in theory, should be a small bit faster than the Radeon RX 6750 XT in general. (explain)
Texel RateThe Radeon RX 6750 XT should be a bit (more or less 4%) more effective at anisotropic filtering than the Geforce GTX 1080 Ti. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 6750 XT is a better choice, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!