Compare any two graphics cards:
Radeon RX 6750 XT vs Radeon Vega Frontier Edition
IntroThe Radeon RX 6750 XT comes with a GPU core clock speed of 2150 MHz, and the 12288 MB of GDDR6 memory is set to run at 2250 MHz through a 192-bit bus. It also is made up of 2560 Stream Processors, 160 TAUs, and 64 ROPs.Compare all that to the Radeon Vega Frontier Edition, which comes with a core clock frequency of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit memory bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon Vega Frontier Edition should perform just a bit faster than the Radeon RX 6750 XT overall. (explain)
Texel RateThe Radeon Vega Frontier Edition is a small bit (approximately 3%) more effective at anisotropic filtering than the Radeon RX 6750 XT. (explain)
Pixel RateThe Radeon RX 6750 XT should be quite a bit (more or less 56%) better at AA than the Radeon Vega Frontier Edition, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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