Compare any two graphics cards:
Radeon RX 5700 vs Radeon RX 6750 XT
IntroThe Radeon RX 5700 comes with a clock speed of 1465 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit bus, and makes use of a 7 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 64 ROPs.Compare those specifications to the Radeon RX 6750 XT, which makes use of a 7 nm design. AMD has clocked the core speed at 2150 MHz. The GDDR6 RAM works at a frequency of 2250 MHz on this card. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5700 is 4% faster than the Radeon RX 6750 XT overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon RX 6750 XT should be a lot (more or less 63%) better at AF than the Radeon RX 5700. (explain)
Pixel RateThe Radeon RX 6750 XT will be a lot (about 47%) more effective at full screen anti-aliasing than the Radeon RX 5700, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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