Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon RX 6650 XT
IntroThe GeForce 9600 GSO 768MB features core speeds of 550 MHz on the GPU, and 800 MHz on the 768 MB of GDDR3 memory. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare all that to the Radeon RX 6650 XT, which makes use of a 7 nm design. AMD has set the core frequency at 2055 MHz. The GDDR6 memory is set to run at a frequency of 2190 MHz on this model. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6650 XT should theoretically perform a lot faster than the GeForce 9600 GSO 768MB overall. (explain)
Texel RateThe Radeon RX 6650 XT should be quite a bit (more or less 896%) faster with regards to texture filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateThe Radeon RX 6650 XT will be a lot (approximately 1893%) more effective at full screen anti-aliasing than the GeForce 9600 GSO 768MB, and also should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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