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GeForce GTX 260 Core 216 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 260 Core 216 comes with a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and makes use of a 65 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 1GB, which makes use of a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM is set to run at a speed of 993 MHz on this specific model. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 Core 216 202 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 48 Watts (24%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 1GB should theoretically be a small bit superior to the GeForce GTX 260 Core 216 overall. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 15216 (14%)

Texel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (about 21%) better at AF than the GeForce GTX 260 Core 216. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 8528 (21%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (approximately 24%) better at AA than the GeForce GTX 260 Core 216, and also should be able to handle higher screen resolutions better. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 3872 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year September 16, 2008 Nov 7, 2008
Code Name G200 R700
Memory 896 MB 1024 MB (x2)
Core Speed 576 MHz 625 MHz (x2)
Memory Speed 1998 MHz 1986 MHz (x2)
Power (Max TDP) 202 watts 250 watts
Bandwidth 111888 MB/sec 127104 MB/sec
Texel Rate 41472 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 216 800(160x5) (x2)
Texture Mapping Units 72 40 (x2)
Render Output Units 28 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 448-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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