Compare any two graphics cards:
VS

GeForce GTX 280 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 280 uses a 65 nm design. nVidia has clocked the core speed at 602 MHz. The GDDR3 memory works at a frequency of 1107 MHz on this particular model. It features 240 SPUs along with 80 Texture Address Units and 32 ROPs.

Compare that to the Radeon HD 4850 X2 1GB, which comes with core clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 280 236 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 14 Watts (6%)

Memory Bandwidth

Theoretically, the GeForce GTX 280 should be a small bit faster than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce GTX 280 141696 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 14592 (11%)

Texel Rate

The Radeon HD 4850 X2 1GB is a little bit (approximately 4%) more effective at texture filtering than the GeForce GTX 280. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 1840 (4%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4850 X2 1GB is a better choice, but only just. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 736 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 280 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year June 17, 2008 Nov 7, 2008
Code Name G200 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 602 MHz 625 MHz (x2)
Memory Speed 2214 MHz 1986 MHz (x2)
Power (Max TDP) 236 watts 250 watts
Bandwidth 141696 MB/sec 127104 MB/sec
Texel Rate 48160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 19264 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 240 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 512-bit 256-bit (x2)
Fab Process 65 nm 55 nm
Transistors 1400 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 280

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield