Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon RX 6650 XT
IntroThe GeForce GTX Titan Black uses a 28 nm design. nVidia has clocked the core speed at 889 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this card. It features 2880 SPUs along with 240 Texture Address Units and 48 ROPs.Compare all of that to the Radeon RX 6650 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 2055 MHz. The GDDR6 RAM is set to run at a frequency of 2190 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX Titan Black should theoretically be a small bit superior to the Radeon RX 6650 XT in general. (explain)
Texel RateThe Radeon RX 6650 XT will be quite a bit (more or less 23%) better at AF than the GeForce GTX Titan Black. (explain)
Pixel RateThe Radeon RX 6650 XT will be quite a bit (approximately 208%) more effective at anti-aliasing than the GeForce GTX Titan Black, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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