Compare any two graphics cards:
Radeon Pro Duo vs Radeon RX 6650 XT
IntroThe Radeon Pro Duo has a GPU core clock speed of 1000 MHz, and the 4096 MB of HBM memory is set to run at 500 MHz through a 4096-bit bus. It also is comprised of 4096 SPUs, 256 Texture Address Units, and 64 ROPs.Compare those specs to the Radeon RX 6650 XT, which has a GPU core clock speed of 2055 MHz, and 8192 MB of GDDR6 memory set to run at 2190 MHz through a 128-bit bus. It also is comprised of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon Pro Duo should in theory be much superior to the Radeon RX 6650 XT in general. (explain)
Texel RateThe Radeon Pro Duo will be quite a bit (more or less 95%) more effective at anisotropic filtering than the Radeon RX 6650 XT. (explain)
Pixel RateThe Radeon RX 6650 XT will be a little bit (more or less 3%) faster with regards to anti-aliasing than the Radeon Pro Duo, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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