Compare any two graphics cards:
GeForce GTX 1070 vs Radeon RX 6650 XT
IntroThe GeForce GTX 1070 has a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also features a 256-bit bus, and makes use of a 16 nm design. It is comprised of 1920 SPUs, 120 Texture Address Units, and 64 Raster Operation Units.Compare those specs to the Radeon RX 6650 XT, which makes use of a 7 nm design. AMD has set the core speed at 2055 MHz. The GDDR6 RAM runs at a frequency of 2190 MHz on this particular card. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6650 XT should theoretically be a little bit superior to the GeForce GTX 1070 in general. (explain)
Texel RateThe Radeon RX 6650 XT is a lot (approximately 46%) faster with regards to texture filtering than the GeForce GTX 1070. (explain)
Pixel RateThe Radeon RX 6650 XT should be a lot (more or less 36%) more effective at full screen anti-aliasing than the GeForce GTX 1070, and also should be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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