Compare any two graphics cards:
Radeon RX 480 vs Radeon RX 6650 XT
IntroThe Radeon RX 480 uses a 14 nm design. AMD has set the core speed at 1120 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.Compare all of that to the Radeon RX 6650 XT, which comes with clock speeds of 2055 MHz on the GPU, and 2190 MHz on the 8192 MB of GDDR6 RAM. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6650 XT, in theory, should be a little bit faster than the Radeon RX 480 overall. (explain)
Texel RateThe Radeon RX 6650 XT is much (about 63%) more effective at anisotropic filtering than the Radeon RX 480. (explain)
Pixel RateThe Radeon RX 6650 XT is quite a bit (more or less 267%) more effective at AA than the Radeon RX 480, and will be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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