Compare any two graphics cards:
GeForce GTX 1660 Ti vs Radeon RX 6650 XT
IntroThe GeForce GTX 1660 Ti has a GPU core clock speed of 1500 MHz, and the 6144 MB of GDDR6 RAM runs at 1500 MHz through a 192-bit bus. It also features 1536 Stream Processors, 96 TAUs, and 48 ROPs.Compare all of that to the Radeon RX 6650 XT, which features GPU core speed of 2055 MHz, and 8192 MB of GDDR6 memory set to run at 2190 MHz through a 128-bit bus. It also is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1660 Ti should perform a small bit faster than the Radeon RX 6650 XT overall. (explain)
Texel RateThe Radeon RX 6650 XT is much (more or less 83%) more effective at anisotropic filtering than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe Radeon RX 6650 XT will be quite a bit (more or less 83%) faster with regards to anti-aliasing than the GeForce GTX 1660 Ti, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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