Compare any two graphics cards:
GeForce GTX 1650 vs Radeon RX 6650 XT
IntroThe GeForce GTX 1650 has a clock speed of 1485 MHz and a GDDR5 memory frequency of 2001 MHz. It also features a 128-bit memory bus, and uses a 12 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Radeon RX 6650 XT, which comes with GPU clock speed of 2055 MHz, and 8192 MB of GDDR6 RAM running at 2190 MHz through a 128-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6650 XT should theoretically be much superior to the GeForce GTX 1650 overall. (explain)
Texel RateThe Radeon RX 6650 XT will be a lot (more or less 216%) more effective at AF than the GeForce GTX 1650. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6650 XT is superior to the GeForce GTX 1650, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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