Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 6650 XT
IntroThe GeForce RTX 3070 Ti makes use of a 8 nm design. nVidia has set the core frequency at 1575 MHz. The GDDR6X RAM is set to run at a speed of 1188 MHz on this model. It features 6144 SPUs as well as 192 TAUs and 96 Rasterization Operator Units.Compare that to the Radeon RX 6650 XT, which makes use of a 7 nm design. AMD has clocked the core speed at 2055 MHz. The GDDR6 RAM is set to run at a speed of 2190 MHz on this model. It features 2048 SPUs along with 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3070 Ti should be a lot faster than the Radeon RX 6650 XT in general. (explain)
Texel RateThe GeForce RTX 3070 Ti will be a bit (more or less 15%) more effective at AF than the Radeon RX 6650 XT. (explain)
Pixel RateThe GeForce RTX 3070 Ti should be a little bit (more or less 15%) more effective at FSAA than the Radeon RX 6650 XT, and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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