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GeForce GT 210 vs GeForce GT 310

Intro

The GeForce GT 210 features core speeds of 589 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 memory. It features 16 SPUs along with 8 Texture Address Units and 4 ROPs.

Compare that to the GeForce GT 310, which comes with a clock frequency of 589 MHz and a DDR2 memory speed of 1000 MHz. It also makes use of a 64-bit memory bus, and makes use of a 40 nm design. It features 16 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GT 310 should theoretically be quite a bit faster than the GeForce GT 210 overall. (explain)

GeForce GT 310 16000 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should perform equally good at at anti-aliasing, and be able to handle the same resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 210

Amazon.com

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GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 210 GeForce GT 310
Manufacturer nVidia nVidia
Year October 2009 November 2009
Code Name GT218 GT218
Memory 512 MB 512 MB
Core Speed 589 MHz 589 MHz
Memory Speed 1600 MHz 2000 MHz
Power (Max TDP) 31 watts 31 watts
Bandwidth 12800 MB/sec 16000 MB/sec
Texel Rate 4712 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 2356 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 16 16
Texture Mapping Units 8 8
Render Output Units 4 4
Bus Type DDR3 DDR2
Bus Width 64-bit 64-bit
Fab Process 40 nm 40 nm
Transistors 260 million 260 million
Bus PCIe 2.0 PCIe 2.0
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.2 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 210

Amazon.com

Check prices at:

GeForce GT 310

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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