Compare any two graphics cards:
GeForce RTX 3050 vs Geforce GTX 670
IntroThe GeForce RTX 3050 comes with a clock speed of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 8 nm design. It is made up of 2560 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the Geforce GTX 670, which features a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3050 should in theory perform just a bit faster than the Geforce GTX 670 overall. (explain)
Texel RateThe GeForce RTX 3050 should be a lot (about 21%) more effective at AF than the Geforce GTX 670. (explain)
Pixel RateThe GeForce RTX 3050 should be much (more or less 70%) better at anti-aliasing than the Geforce GTX 670, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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