Compare any two graphics cards:
GeForce RTX 3050 vs Geforce GTX 670
IntroThe GeForce RTX 3050 has a core clock frequency of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 8 nm design. It features 2560 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specifications to the Geforce GTX 670, which features a clock frequency of 915 MHz and a GDDR5 memory speed of 1500 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3050 should in theory perform a small bit faster than the Geforce GTX 670 overall. (explain)
Texel RateThe GeForce RTX 3050 will be quite a bit (approximately 21%) better at anisotropic filtering than the Geforce GTX 670. (explain)
Pixel RateThe GeForce RTX 3050 is quite a bit (about 70%) better at full screen anti-aliasing than the Geforce GTX 670, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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