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GeForce RTX 3050 vs Geforce GTX 690

Intro

The GeForce RTX 3050 comes with core speeds of 1552 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2560 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Geforce GTX 690, which has a core clock frequency of 915 MHz and a GDDR5 memory speed of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Geforce GTX 690 300 Watts
Difference: 170 Watts (131%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be quite a bit superior to the GeForce RTX 3050 in general. (explain)

Geforce GTX 690 384512 MB/sec
GeForce RTX 3050 229376 MB/sec
Difference: 155136 (68%)

Texel Rate

The Geforce GTX 690 should be a lot (more or less 89%) better at AF than the GeForce RTX 3050. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce RTX 3050 124160 Mtexels/sec
Difference: 110080 (89%)

Pixel Rate

If using a high screen resolution is important to you, then the Geforce GTX 690 is superior to the GeForce RTX 3050, not by a very large margin though. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce RTX 3050 49664 Mpixels/sec
Difference: 8896 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Geforce GTX 690
Manufacturer nVidia nVidia
Year January 2022 April 2012
Code Name Ampere GA106-150-KA-A1 GK104
Memory 8192 MB 2048 MB (x2)
Core Speed 1552 MHz 915 MHz (x2)
Memory Speed 1750 GB/s 6008 MHz (x2)
Power (Max TDP) 130 watts 300 watts
Bandwidth 229376 MB/sec 384512 MB/sec
Texel Rate 124160 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2560 1536 (x2)
Texture Mapping Units 80 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 28 nm
Transistors 12000 million 3540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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