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GeForce RTX 3050 vs Geforce GTX 690

Intro

The GeForce RTX 3050 has a GPU clock speed of 1552 MHz, and the 8192 MB of GDDR6 memory is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 2560 Stream Processors, 80 Texture Address Units, and 32 ROPs.

Compare those specifications to the Geforce GTX 690, which uses a 28 nm design. nVidia has clocked the core speed at 915 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this model. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Geforce GTX 690 300 Watts
Difference: 170 Watts (131%)

Memory Bandwidth

Performance-wise, the Geforce GTX 690 should in theory be a lot better than the GeForce RTX 3050 overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce RTX 3050 229376 MB/sec
Difference: 155136 (68%)

Texel Rate

The Geforce GTX 690 will be quite a bit (approximately 89%) more effective at texture filtering than the GeForce RTX 3050. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce RTX 3050 124160 Mtexels/sec
Difference: 110080 (89%)

Pixel Rate

The Geforce GTX 690 should be a small bit (approximately 18%) more effective at FSAA than the GeForce RTX 3050, and will be able to handle higher screen resolutions better. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce RTX 3050 49664 Mpixels/sec
Difference: 8896 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Geforce GTX 690
Manufacturer nVidia nVidia
Year January 2022 April 2012
Code Name Ampere GA106-150-KA-A1 GK104
Memory 8192 MB 2048 MB (x2)
Core Speed 1552 MHz 915 MHz (x2)
Memory Speed 1750 GB/s 6008 MHz (x2)
Power (Max TDP) 130 watts 300 watts
Bandwidth 229376 MB/sec 384512 MB/sec
Texel Rate 124160 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2560 1536 (x2)
Texture Mapping Units 80 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR6 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 28 nm
Transistors 12000 million 3540 million
Bus PCIe 4.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.0
OpenGL Version OpenGL 4.6 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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