Compare any two graphics cards:
GeForce RTX 3050 vs Geforce GTX 770
IntroThe GeForce RTX 3050 makes use of a 8 nm design. nVidia has clocked the core frequency at 1552 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this card. It features 2560 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Geforce GTX 770, which features GPU core speed of 1046 MHz, and 2048 MB of GDDR5 RAM set to run at 1753 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3050 should be a little bit faster than the Geforce GTX 770 overall. (explain)
Texel RateThe Geforce GTX 770 is a small bit (more or less 8%) faster with regards to texture filtering than the GeForce RTX 3050. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3050 is superior to the Geforce GTX 770, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!