Compare any two graphics cards:
GeForce RTX 3050 vs Geforce GTX 760
IntroThe GeForce RTX 3050 uses a 8 nm design. nVidia has set the core frequency at 1552 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this particular model. It features 2560 SPUs along with 80 Texture Address Units and 32 ROPs.Compare that to the Geforce GTX 760, which has a clock frequency of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3050 should in theory be a small bit faster than the Geforce GTX 760 overall. (explain)
Texel RateThe GeForce RTX 3050 is quite a bit (about 32%) more effective at anisotropic filtering than the Geforce GTX 760. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 3050 is superior to the Geforce GTX 760, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!