Compare any two graphics cards:
GeForce RTX 3050 vs Geforce GTX 760
IntroThe GeForce RTX 3050 makes use of a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this card. It features 2560 SPUs as well as 80 TAUs and 32 ROPs.Compare those specs to the Geforce GTX 760, which comes with a core clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3050, in theory, should perform a small bit faster than the Geforce GTX 760 overall. (explain)
Texel RateThe GeForce RTX 3050 is quite a bit (about 32%) better at texture filtering than the Geforce GTX 760. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3050 is superior to the Geforce GTX 760, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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