Compare any two graphics cards:
GeForce GTX 1070 vs GeForce RTX 3050
IntroThe GeForce GTX 1070 features a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and uses a 16 nm design. It is comprised of 1920 SPUs, 120 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the GeForce RTX 3050, which features a core clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 128-bit bus, and uses a 8 nm design. It features 2560 SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1070 should in theory be a bit faster than the GeForce RTX 3050 overall. (explain)
Texel RateThe GeForce GTX 1070 should be quite a bit (about 46%) more effective at anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1070 is superior to the GeForce RTX 3050, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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