Compare any two graphics cards:
GeForce GTX 1060 3GB vs GeForce RTX 3050
IntroThe GeForce GTX 1060 3GB has a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also is made up of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.Compare all of that to the GeForce RTX 3050, which uses a 8 nm design. nVidia has set the core speed at 1552 MHz. The GDDR6 RAM is set to run at a speed of 1750 MHz on this specific card. It features 2560 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3050 should be a small bit faster than the GeForce GTX 1060 3GB overall. (explain)
Texel RateThe GeForce RTX 3050 is just a bit (about 15%) faster with regards to anisotropic filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce GTX 1060 3GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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