Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 470
IntroThe GeForce RTX 3050 comes with a GPU core clock speed of 1552 MHz, and the 8192 MB of GDDR6 memory is set to run at 1750 MHz through a 128-bit bus. It also is made up of 2560 SPUs, 80 Texture Address Units, and 32 ROPs.Compare those specifications to the Radeon RX 470, which features a clock speed of 926 MHz and a GDDR5 memory speed of 1650 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3050 should be 9% faster than the Radeon RX 470 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3050 is a little bit (about 5%) more effective at AF than the Radeon RX 470. (explain)
Pixel RateThe GeForce RTX 3050 is much (approximately 68%) more effective at full screen anti-aliasing than the Radeon RX 470, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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