Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 580
IntroThe GeForce RTX 3050 features a GPU clock speed of 1552 MHz, and the 8192 MB of GDDR6 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon RX 580, which uses a 14 nm design. AMD has set the core speed at 1257 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this particular card. It features 2304 SPUs along with 144 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 580 should perform a small bit faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe Radeon RX 580 will be a lot (about 46%) better at anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 3050 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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