Compare any two graphics cards:
GeForce GTX 1070 Ti vs GeForce RTX 3050
IntroThe GeForce GTX 1070 Ti has a clock frequency of 1607 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit memory bus, and uses a 16 nm design. It is comprised of 2432 SPUs, 152 Texture Address Units, and 64 ROPs.Compare those specifications to the GeForce RTX 3050, which comes with a clock speed of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and uses a 8 nm design. It features 2560 SPUs, 80 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 1070 Ti should in theory be just a bit faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe GeForce GTX 1070 Ti should be much (more or less 97%) better at texture filtering than the GeForce RTX 3050. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1070 Ti is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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