Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 5500 XT
IntroThe GeForce RTX 3050 comes with a core clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 8 nm design. It features 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare that to the Radeon RX 5500 XT, which comes with a core clock speed of 1717 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 7 nm design. It features 1408 SPUs, 88 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthBoth cards have exactly the same bandwidth, so theoretically they should have identical performance. (explain)
Texel RateThe Radeon RX 5500 XT is a lot (more or less 22%) faster with regards to texture filtering than the GeForce RTX 3050. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 5500 XT is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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