Compare any two graphics cards:
GeForce RTX 3050 vs Radeon RX 6600 XT
IntroThe GeForce RTX 3050 comes with a clock frequency of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 8 nm design. It is comprised of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare that to the Radeon RX 6600 XT, which features GPU core speed of 1968 MHz, and 8192 MB of GDDR6 RAM running at 2000 MHz through a 128-bit bus. It also features 2048 Stream Processors, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6600 XT should theoretically be a small bit better than the GeForce RTX 3050 overall. (explain)
Texel RateThe Radeon RX 6600 XT is much (about 103%) more effective at AF than the GeForce RTX 3050. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon RX 6600 XT is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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