Compare any two graphics cards:
GeForce RTX 3050 vs GeForce RTX 3080 12 GB
IntroThe GeForce RTX 3050 uses a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 memory works at a speed of 1750 MHz on this card. It features 2560 SPUs as well as 80 Texture Address Units and 32 ROPs.Compare those specifications to the GeForce RTX 3080 12 GB, which has a core clock speed of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit memory bus, and makes use of a 8 nm design. It features 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 12 GB should perform quite a bit faster than the GeForce RTX 3050 in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be much (approximately 184%) better at anisotropic filtering than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 3080 12 GB will be a lot (about 184%) more effective at anti-aliasing than the GeForce RTX 3050, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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