Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 260 216SP 55 nm features a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit memory bus, and uses a 55 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 ROPs.Compare those specifications to the GeForce RTX 3080 12 GB, which comes with core speeds of 1260 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X memory. It features 8960 SPUs along with 280 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 12 GB should be much faster than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be a lot (about 751%) better at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3080 12 GB is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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