Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon HD 5750 1GB
IntroThe GeForce RTX 3080 12 GB features a clock frequency of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 384-bit bus, and uses a 8 nm design. It features 8960 SPUs, 280 TAUs, and 112 ROPs.Compare those specifications to the Radeon HD 5750 1GB, which has a GPU core clock speed of 700 MHz, and 1024 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also is made up of 720(144x5) SPUs, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 12 GB will be 1169% faster than the Radeon HD 5750 1GB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be much (more or less 1300%) better at AF than the Radeon HD 5750 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 3080 12 GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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