Compare any two graphics cards:
GeForce GTX 580 vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 580 uses a 40 nm design. nVidia has set the core frequency at 772 MHz. The GDDR5 RAM runs at a speed of 1002 MHz on this specific model. It features 512 SPUs along with 64 Texture Address Units and 48 ROPs.Compare those specs to the GeForce RTX 3080 12 GB, which has a GPU core clock speed of 1260 MHz, and 12288 MB of GDDR6X RAM set to run at 1188 MHz through a 384-bit bus. It also features 8960 SPUs, 280 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3080 12 GB is 386% faster than the GeForce GTX 580 overall, due to its higher data rate. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be much (approximately 614%) better at texture filtering than the GeForce GTX 580. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is a lot (about 281%) faster with regards to full screen anti-aliasing than the GeForce GTX 580, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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