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GeForce RTX 3080 12 GB vs Radeon HD 6990

Intro

The GeForce RTX 3080 12 GB comes with core clock speeds of 1260 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X RAM. It features 8960 SPUs along with 280 TAUs and 112 Rasterization Operator Units.

Compare all that to the Radeon HD 6990, which has core speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3080 12 GB 350 Watts
Radeon HD 6990 375 Watts
Difference: 25 Watts (7%)

Memory Bandwidth

Performance-wise, the GeForce RTX 3080 12 GB should theoretically be a lot superior to the Radeon HD 6990 in general. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon HD 6990 320000 MB/sec
Difference: 614298 (192%)

Texel Rate

The GeForce RTX 3080 12 GB is much (about 121%) better at AF than the Radeon HD 6990. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon HD 6990 159360 Mtexels/sec
Difference: 193440 (121%)

Pixel Rate

The GeForce RTX 3080 12 GB should be quite a bit (more or less 166%) better at anti-aliasing than the Radeon HD 6990, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 88000 (166%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Radeon HD 6990
Manufacturer nVidia AMD
Year January 2022 March 2011
Code Name GA102-220-A1 Antilles
Memory 12288 MB 2048 MB (x2)
Core Speed 1260 MHz 830 MHz (x2)
Memory Speed 1188 GB/s 5000 MHz (x2)
Power (Max TDP) 350 watts 375 watts
Bandwidth 934298 MB/sec 320000 MB/sec
Texel Rate 352800 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 8960 1536 (x2)
Texture Mapping Units 280 96 (x2)
Render Output Units 112 32 (x2)
Bus Type GDDR6X GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 8 nm 40 nm
Transistors 28300 million 2640 million
Bus PCIe 4.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12 DirectX 11
OpenGL Version OpenGL 4.6 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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