Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Geforce GTX 670
IntroThe GeForce RTX 3080 12 GB comes with clock speeds of 1260 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X memory. It features 8960 SPUs along with 280 TAUs and 112 ROPs.Compare those specs to the Geforce GTX 670, which features a GPU core clock speed of 915 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also is made up of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should in theory perform quite a bit faster than the Geforce GTX 670 overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be quite a bit (more or less 244%) more effective at AF than the Geforce GTX 670. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is a lot (more or less 382%) more effective at FSAA than the Geforce GTX 670, and capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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